共 5 项
-
修改 rels_game_id
:
→
2002703
-
增加 review_metrics
-
0/id:
1
-
0/name/en_US:
Gameplay Design
-
0/name/zh_CN:
玩法设计
-
1/id:
2
-
1/name/en_US:
Audio-Visual
-
1/name/zh_CN:
视听表现
-
2/id:
3
-
2/name/en_US:
Content Richness
-
2/name/zh_CN:
内容丰富度
-
修改 update_time
:
1787053925
→
1788278747
-
修改 rels_game_id
:
2002703
→
-
修改 update_time
:
1777452345
→
1787053925
-
修改 dynamic_background
-
decorative:
https://wegame.gtimg.com/g.2002706-r.47d2d/cdd31a38-e569-4e8c-91e2-c57460bef2d7_200*20.jpg
→
https://wegame.gtimg.com/g.2002706-r.47d2d/f2944bdc-5133-44a2-9277-79448803ed89_200*20.jpg
-
修改 dynamic_background_decorative
:
https://wegame.gtimg.com/g.2002706-r.47d2d/cdd31a38-e569-4e8c-91e2-c57460bef2d7_200*20.jpg
→
https://wegame.gtimg.com/g.2002706-r.47d2d/f2944bdc-5133-44a2-9277-79448803ed89_200*20.jpg
-
修改 help_support
-
修改 prop_offline
:
0
→
1
-
修改 prop_purchasable
:
1
→
0
-
修改 prop_refund
:
0
→
1
-
修改 testing_developer_qa
-
0/answer:
-
0/question:
为什么选择把游戏放在测试专区进行测试?
-
1/answer:
-
1/question:
发行后的商业化规划是怎么样的?
-
2/answer:
-
2/question:
游戏之后的测试节奏、抢号计划怎么制定呢?
-
修改 testing_stage
-
0/current:
1
-
0/description:
-
0/name:
Alpha测试
-
0/time:
0
-
1/current:
0
-
1/description:
-
1/name:
Beta测试
-
1/time:
0
-
2/current:
0
-
2/description:
-
2/name:
ET阶段
-
2/time:
0
-
3/current:
0
-
3/description:
-
3/name:
正式上线
-
3/time:
0
-
修改 update_time
:
1777444346
→
1777452345
-
修改 rels_game_id
:
→
2002703
-
修改 update_time
:
1777384808
→
1777444346